alex mcclelland
3d artist
MODELLING ~ ANIMATION ~ TEXTURING ~ RENDERING ~ CONCEPT ~ LIGHTING
ANIMATION REEL 2018
SHOW REEL 2017
STILLS GALLERY
DEMO REEL 2015
Show casing some examples of work completed at university, within industry and in my own personal time.
Completed in Maya, Z Brush, Nuke, 3DS Max, After Effects and Photoshop.
For full HD it is advised that this video is viewed on Vimeo's site
page link: https://vimeo.com/140296954
Shot Break Down
shot 1 & 2 - university group project - Bipedal character; design, modelling, texturing. Environment design, modelling & texturing
shot 3 - University major project; solo work. All elements created by myself.
shot 4 - Personal Project; Tree frog. All elements created by myself.
shot 5,6,&7 - 3 week University animation project. Model supplied with rig. Environment assets created, rigged and animated by
myself.
shot 8 - university group project - Bipedal character; design, modelling, texturing. Environment design, modelling & texturing
shot 9 - All elements completed by myself.
shot 10 - Collaborative work for Dave Mckean's 'Luna'(2015). Responsible for Texture creation on scene assets and character. Also
designed and modelled the paper bird, ink well and fountain pen.
shot 11 - Original character design, modelling and texturing created by myself.
shot 12 - Animated sequence to show case product based work. All elements completed by myself.
shot 13 - Collaborative work for Dave Mckean's 'Luna'(2015). Further texturing examples on the falcon and cloud design.
shot 14 - Cyclical animation for university assignment. The objective was to created a repetitive cycle; in this instance I chose to
animate a stylised 'drunken' walk
shot 15 - Original concept taken from 2D and taken into Z Brush.
shot 16 - Architectural visualisation exercise. All elements created by myself
shot 17 - Hard surface modelling exercise.
shot 18 - Photoreal character modelling. Batman from 'The Dark Knight'
shot 19 - Architectural visualisation exercise. All elements created by myself
NCCA POST GRADUATE GROUP PROJECT - 2015
Our 7 week group project assignment for the NCCA's post graduate degree, shared between 4. I was responsible for the design, modelling and texturing of the blue and white bipedal character, as well as the geometry and texturing creation of the environment.
Completed in Maya, Z Brush, Mari, Nuke, 3DS Max and Houdini.
For full HD it is advised that this video is viewed on Vimeo's site
page link: https://vimeo.com/139520209
NCCA POST GRADUATE MAJOR PROJECT - 2015
My final Masters project was completed over a 14 week production period, preceeded by a 5 week pre-production design unit. I was responsible for all assets with exception to the music.
Completed in Maya, Z Brush, Photoshop, 3DS Max, Nuke, After effects and Premiere Pro.
For full HD it is advised that this video is viewed on Vimeo's site
page link: https://vimeo.com/138245426