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ANIMATION REEL 2018

SHOW REEL 2017

STILLS GALLERY

Janine & Louis

Janine & Louis

Maya, 3DS Max, Vray, Zbrush, nHair

Dustin

Dustin

2D digital painting

Venkman meets Slimer..

Venkman meets Slimer..

Maya, 3DS Max, Vray, Zbrush,

Proton Pack Collage

Proton Pack Collage

Modelled in 3DS Max, scene rendered in Maya/Vray

Morticia & Gomez

Morticia & Gomez

2D digital painting

Trap03

Trap03

Modelled in 3DS Max, scene rendered in Maya/Vray

Trap02

Trap02

Modelled in 3DS Max, scene rendered in Maya/Vray

Trap01

Trap01

Modelled in 3DS Max, scene rendered in Maya/Vray

PG3

PG3

Modelled in 3DS Max, scene rendered in Maya/Vray

PG2

PG2

Modelled in 3DS Max, scene rendered in Maya/Vray

PG1

PG1

Modelled in 3DS Max, scene rendered in Maya/Vray

Slimer

Slimer

Modelled in Zbrush & Maya, rendered in Vray, composited in photoshop

Elizabeth Shaw

Elizabeth Shaw

2D digital painting

Rolex watch

Rolex watch

Modelled in 3DS Max, Vray and HDRI lighting

Rolex watch

Rolex watch

Modelled in 3DS Max, Vray and HDRI lighting

Tree Frog Work In Progress

Tree Frog Work In Progress

3DS Max - Mental Ray

Priest Character Render

Priest Character Render

Stylised character modelling and design 3DS Max - Z brush - Mental Ray - Photoshop

Bust Study - Emanuel Steward

Bust Study - Emanuel Steward

3DS Max - Mental Ray - Z Brush

Lambourghini Aventador WIP

Lambourghini Aventador WIP

3DS Max - Vray

The Joker - Heath Ledger

The Joker - Heath Ledger

3ds Max - Mental Ray - Z brush

Conceptual Modern Lounge

Conceptual Modern Lounge

Architectural modelling project; 3DS Max - Vray

Priest Topology

Priest Topology

Wireframe analysis of facial topology

Priest Concept Sketch

Priest Concept Sketch

Concept artwork for Priest Character

Priest Sculpt

Priest Sculpt

An original concept of mine. Original topology modelled in 3DS Max, sculpted in Z brush.

Conceptual Bathroom

Conceptual Bathroom

Architectural Visualisation; 3DS Max - Vray

Batman - The Dark Knight

Batman - The Dark Knight

3DS Max - Vray - Work in progress light and shader testing

Conceptual Hallway

Conceptual Hallway

Architectural Visualisation; 3DS Max - Vray

Batman - The Dark Knight

Batman - The Dark Knight

3DS Max - Vray

Product Visualisation

Product Visualisation

3DS Max - Vray

Batman - The Dark Knight

Batman - The Dark Knight

3DS Max - Vray

Headphones Product Visualisation

Headphones Product Visualisation

Part of a speed modelling test I set myself. The whole image (modelling, to rendering) took 4.5 hours; 3DS Max - Vray

Pencil Sketch facial study

Pencil Sketch facial study

Returning back to my pencil sketching origins.

Character concept for animation

Character concept for animation

3DS Max - Mental Ray

Male Character -University Project

Male Character -University Project

Maya - z brush - V ray

Underground Station Environment

Underground Station Environment

3DS Max - Maya - z brush - V ray

Female Character -University Project

Female Character -University Project

Maya - z brush - V ray

DEMO REEL 2015

 

 

Show casing some examples of work completed at university, within industry and in my own personal time.

 

Completed in Maya, Z Brush, Nuke, 3DS Max, After Effects and Photoshop.

 

For full HD it is advised that this video is viewed on Vimeo's site

 

page link:   https://vimeo.com/140296954

Shot Break Down

 

shot 1 & 2 - university group project - Bipedal character; design, modelling, texturing. Environment design, modelling & texturing

 

shot 3 - University major project; solo work. All elements created by myself.

 

shot 4 - Personal Project; Tree frog. All elements created by myself.

 

shot 5,6,&7 - 3 week University animation project. Model supplied with rig. Environment assets created, rigged and animated by

myself.

 

shot 8 - university group project - Bipedal character; design, modelling, texturing. Environment design, modelling & texturing

 

shot 9 - All elements completed by myself.

 

shot 10 - Collaborative work for Dave Mckean's 'Luna'(2015). Responsible for Texture creation on scene assets and character. Also

designed and modelled the paper bird, ink well and fountain pen.

 

shot 11 - Original character design, modelling and texturing created by myself.

 

shot 12 - Animated sequence to show case product based work. All elements completed by myself.

 

shot 13 - Collaborative work for Dave Mckean's 'Luna'(2015). Further texturing examples on the falcon and cloud design.

 

shot 14 - Cyclical animation for university assignment. The objective was to created a repetitive cycle; in this instance I chose to

animate a stylised 'drunken' walk

 

shot 15 - Original concept taken from 2D and taken into Z Brush.

 

shot 16 - Architectural visualisation exercise. All elements created by myself

 

shot 17 - Hard surface modelling exercise.

 

shot 18 - Photoreal character modelling. Batman from 'The Dark Knight'

 

shot 19 - Architectural visualisation exercise. All elements created by myself

 

NCCA POST GRADUATE GROUP PROJECT - 2015

Our 7 week group project assignment for the NCCA's post graduate degree, shared between 4. I was responsible for the design, modelling and texturing of the blue and white bipedal character, as well as the geometry and texturing creation of the environment.

 

Completed in Maya, Z Brush, Mari, Nuke, 3DS Max and Houdini.

 

For full HD it is advised that this video is viewed on Vimeo's site

 

page link:   https://vimeo.com/139520209

NCCA POST GRADUATE MAJOR PROJECT - 2015

My final Masters project was completed over a 14 week production period, preceeded by a 5 week pre-production design unit. I was responsible for all assets with exception to the music.

 

Completed in Maya, Z Brush, Photoshop, 3DS Max, Nuke, After effects and Premiere Pro.

 

For full HD it is advised that this video is viewed on Vimeo's site

 

page link:  https://vimeo.com/138245426

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