alex mcclelland
3d artist
MODELLING ~ ANIMATION ~ TEXTURING ~ RENDERING ~ CONCEPT ~ LIGHTING
ANIMATION REEL 2018
SHOW REEL 2017
STILLS GALLERY
![]() Janine & LouisMaya, 3DS Max, Vray, Zbrush, nHair | ![]() Dustin2D digital painting | ![]() Venkman meets Slimer..Maya, 3DS Max, Vray, Zbrush, |
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![]() Proton Pack CollageModelled in 3DS Max, scene rendered in Maya/Vray | ![]() Morticia & Gomez2D digital painting | ![]() Trap03Modelled in 3DS Max, scene rendered in Maya/Vray |
![]() Trap02Modelled in 3DS Max, scene rendered in Maya/Vray | ![]() Trap01Modelled in 3DS Max, scene rendered in Maya/Vray | ![]() PG3Modelled in 3DS Max, scene rendered in Maya/Vray |
![]() PG2Modelled in 3DS Max, scene rendered in Maya/Vray | ![]() PG1Modelled in 3DS Max, scene rendered in Maya/Vray | ![]() SlimerModelled in Zbrush & Maya, rendered in Vray, composited in photoshop |
![]() Elizabeth Shaw2D digital painting | ![]() Rolex watchModelled in 3DS Max, Vray and HDRI lighting | ![]() Rolex watchModelled in 3DS Max, Vray and HDRI lighting |
![]() Tree Frog Work In Progress3DS Max - Mental Ray | ![]() Priest Character RenderStylised character modelling and design 3DS Max - Z brush - Mental Ray - Photoshop | ![]() Bust Study - Emanuel Steward3DS Max - Mental Ray - Z Brush |
![]() Lambourghini Aventador WIP3DS Max - Vray | ![]() The Joker - Heath Ledger3ds Max - Mental Ray - Z brush | ![]() Conceptual Modern LoungeArchitectural modelling project; 3DS Max - Vray |
![]() Priest TopologyWireframe analysis of facial topology | ![]() Priest Concept SketchConcept artwork for Priest Character | ![]() Priest SculptAn original concept of mine. Original topology modelled in 3DS Max, sculpted in Z brush. |
![]() Conceptual BathroomArchitectural Visualisation; 3DS Max - Vray | ![]() Batman - The Dark Knight3DS Max - Vray - Work in progress light and shader testing | ![]() Conceptual HallwayArchitectural Visualisation; 3DS Max - Vray |
![]() Batman - The Dark Knight3DS Max - Vray | ![]() Product Visualisation3DS Max - Vray | ![]() Batman - The Dark Knight3DS Max - Vray |
![]() Headphones Product VisualisationPart of a speed modelling test I set myself. The whole image (modelling, to rendering) took 4.5 hours; 3DS Max - Vray | ![]() Pencil Sketch facial studyReturning back to my pencil sketching origins. | ![]() Character concept for animation3DS Max - Mental Ray |
![]() Male Character -University ProjectMaya - z brush - V ray | ![]() Underground Station Environment3DS Max - Maya - z brush - V ray | ![]() Female Character -University ProjectMaya - z brush - V ray |
DEMO REEL 2015
Show casing some examples of work completed at university, within industry and in my own personal time.
Completed in Maya, Z Brush, Nuke, 3DS Max, After Effects and Photoshop.
For full HD it is advised that this video is viewed on Vimeo's site
page link: https://vimeo.com/140296954
Shot Break Down
shot 1 & 2 - university group project - Bipedal character; design, modelling, texturing. Environment design, modelling & texturing
shot 3 - University major project; solo work. All elements created by myself.
shot 4 - Personal Project; Tree frog. All elements created by myself.
shot 5,6,&7 - 3 week University animation project. Model supplied with rig. Environment assets created, rigged and animated by
myself.
shot 8 - university group project - Bipedal character; design, modelling, texturing. Environment design, modelling & texturing
shot 9 - All elements completed by myself.
shot 10 - Collaborative work for Dave Mckean's 'Luna'(2015). Responsible for Texture creation on scene assets and character. Also
designed and modelled the paper bird, ink well and fountain pen.
shot 11 - Original character design, modelling and texturing created by myself.
shot 12 - Animated sequence to show case product based work. All elements completed by myself.
shot 13 - Collaborative work for Dave Mckean's 'Luna'(2015). Further texturing examples on the falcon and cloud design.
shot 14 - Cyclical animation for university assignment. The objective was to created a repetitive cycle; in this instance I chose to
animate a stylised 'drunken' walk
shot 15 - Original concept taken from 2D and taken into Z Brush.
shot 16 - Architectural visualisation exercise. All elements created by myself
shot 17 - Hard surface modelling exercise.
shot 18 - Photoreal character modelling. Batman from 'The Dark Knight'
shot 19 - Architectural visualisation exercise. All elements created by myself
NCCA POST GRADUATE GROUP PROJECT - 2015
Our 7 week group project assignment for the NCCA's post graduate degree, shared between 4. I was responsible for the design, modelling and texturing of the blue and white bipedal character, as well as the geometry and texturing creation of the environment.
Completed in Maya, Z Brush, Mari, Nuke, 3DS Max and Houdini.
For full HD it is advised that this video is viewed on Vimeo's site
page link: https://vimeo.com/139520209
NCCA POST GRADUATE MAJOR PROJECT - 2015
My final Masters project was completed over a 14 week production period, preceeded by a 5 week pre-production design unit. I was responsible for all assets with exception to the music.
Completed in Maya, Z Brush, Photoshop, 3DS Max, Nuke, After effects and Premiere Pro.
For full HD it is advised that this video is viewed on Vimeo's site
page link: https://vimeo.com/138245426